TY - GEN
T1 - Mobile Augmented Reality Serious Game Design Based on Bloom's Taxonomy
AU - Kusumawati, Tri Ika Jaya
AU - Rifa'I, Anwar
AU - Purnomo, Mauridhi Hery
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - The limitations of real learning resources, the less attractive presentation of learning, and the mismatch of material delivery with the level of students' thinking abilities were challenges in implementing learning that needed to be addressed immediately. This study aimed to develop learning applications using the principle of augmented reality serious games based on taxonomy bloom as an alternative solution to this problem. The method used was the ADDIE development cycle. This cycle consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The product produced in this study was a serious game application with the concept of augmented reality based on bloom's taxonomy on computer network material. This application was tested on five teachers and thirty students. Next, an evaluation of the application was evaluated in terms of four aspects, namely functionality, reliability, usability, and efficiency. The evaluation results show that the application developed meets the criteria well in the four aspects, with details of 58% of users giving good ratings on the function aspect, 55% on the reliability aspect, 50% on the usability aspect, and 47% on the efficiency aspect.
AB - The limitations of real learning resources, the less attractive presentation of learning, and the mismatch of material delivery with the level of students' thinking abilities were challenges in implementing learning that needed to be addressed immediately. This study aimed to develop learning applications using the principle of augmented reality serious games based on taxonomy bloom as an alternative solution to this problem. The method used was the ADDIE development cycle. This cycle consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The product produced in this study was a serious game application with the concept of augmented reality based on bloom's taxonomy on computer network material. This application was tested on five teachers and thirty students. Next, an evaluation of the application was evaluated in terms of four aspects, namely functionality, reliability, usability, and efficiency. The evaluation results show that the application developed meets the criteria well in the four aspects, with details of 58% of users giving good ratings on the function aspect, 55% on the reliability aspect, 50% on the usability aspect, and 47% on the efficiency aspect.
KW - Augmented Reality
KW - Bloom's Taxonomy Mobile
KW - Serious Game
UR - http://www.scopus.com/inward/record.url?scp=85138722768&partnerID=8YFLogxK
U2 - 10.1109/ICISIT54091.2022.9872641
DO - 10.1109/ICISIT54091.2022.9872641
M3 - Conference contribution
AN - SCOPUS:85138722768
T3 - 2022 1st International Conference on Information System and Information Technology, ICISIT 2022
SP - 140
EP - 144
BT - 2022 1st International Conference on Information System and Information Technology, ICISIT 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 1st International Conference on Information System and Information Technology, ICISIT 2022
Y2 - 27 July 2022 through 28 July 2022
ER -