TY - JOUR
T1 - Multi-character fighting simulation
AU - Sukoco,
AU - Wardoyo, Retantyo
AU - Harjoko, Agus
AU - Hariadi, Mochamad
N1 - Publisher Copyright:
© 2018 MECS.
PY - 2018/8/1
Y1 - 2018/8/1
N2 - In the development of and research into multi-character fighting computer games, Non-Player Characters (NPCs) frequently seem less intelligent owing to them having a single focus. As such, multi-character fighting becomes one-on-one fighting; one character will encounter another character only once the previous opponent is defeated. This study develops a new model in multi-character fighting, in which each NPC can simultaneously fight against many characters. Following this model, each character becomes an agent that makes his own decisions. The first advantage of this model is the integration of multi-character behaviors in fights. Each character can seek out enemies/opponents, select one target opponent, avoid obstacles, approach the target opponent, change the target opponent, and then defeat the opponent or be defeated by the opponent; in other words, each character can thus fight against many opponents. All of the behaviors in the fight take place automatically. The second advantage of this model is that each character does not only focus on the opponent being targeted, but also on the other opponents surrounding him. Each character can move from one opponent to another, even when the target opponent is not yet defeated. The third advantage of this model is that each character can move to another fight cluster, thus ensuring that fights seem more dynamic. This research has experimented with the model using a 3D application that can run on personal computers or smart phones.
AB - In the development of and research into multi-character fighting computer games, Non-Player Characters (NPCs) frequently seem less intelligent owing to them having a single focus. As such, multi-character fighting becomes one-on-one fighting; one character will encounter another character only once the previous opponent is defeated. This study develops a new model in multi-character fighting, in which each NPC can simultaneously fight against many characters. Following this model, each character becomes an agent that makes his own decisions. The first advantage of this model is the integration of multi-character behaviors in fights. Each character can seek out enemies/opponents, select one target opponent, avoid obstacles, approach the target opponent, change the target opponent, and then defeat the opponent or be defeated by the opponent; in other words, each character can thus fight against many opponents. All of the behaviors in the fight take place automatically. The second advantage of this model is that each character does not only focus on the opponent being targeted, but also on the other opponents surrounding him. Each character can move from one opponent to another, even when the target opponent is not yet defeated. The third advantage of this model is that each character can move to another fight cluster, thus ensuring that fights seem more dynamic. This research has experimented with the model using a 3D application that can run on personal computers or smart phones.
KW - 3D simulation
KW - Multi-character fighting
KW - NPC
UR - http://www.scopus.com/inward/record.url?scp=85051082873&partnerID=8YFLogxK
U2 - 10.5815/ijisa.2018.08.01
DO - 10.5815/ijisa.2018.08.01
M3 - Article
AN - SCOPUS:85051082873
SN - 2074-904X
VL - 10
SP - 1
EP - 10
JO - International Journal of Intelligent Systems and Applications
JF - International Journal of Intelligent Systems and Applications
IS - 8
ER -