Skip to main navigation Skip to search Skip to main content

Numerical investigation of freely falling objects using direct-forcing immersed boundary method

  • Cheng Shu You
  • , Ming Jyh Chern
  • , Dedy Zulhidayat Noor
  • , Tzyy Leng Horng*
  • *Corresponding author for this work
  • Feng Chia University
  • National Taiwan University of Science and Technology

Research output: Contribution to journalArticlepeer-review

4 Citations (Scopus)

Abstract

The fluid-structure interaction of solid objects freely falling in a Newtonian fluid was investigated numerically by direct-forcing immersed boundary (DFIB) method. The Navier-Stokes equations are coupled with equations of motion through virtual force to describe the motion of solid objects. Here, we rigorously derived the equations of motion by taking control-volume integration of momentum equation. The method was validated by a popular numerical test example describing the 2D flow caused by the free fall of a circular disk inside a tank of fluid, as well as 3D experimental measurements in the sedimentation of a sphere. Then, we demonstrated the method by a few more 2D sedimentation examples: (1) free fall of two tandem circular disks showing drafting, kissing and tumbling phenomena; (2) sedimentation of multiple circular disks; (3) free fall of a regular triangle, in which the rotation of solid object is significant; (4) free fall of a dropping ellipse to mimic the falling of a leaf. In the last example, we found rich falling patterns exhibiting fluttering, tumbling, and chaotic falling.

Original languageEnglish
Article number1619
JournalMathematics
Volume8
Issue number9
DOIs
Publication statusPublished - Sept 2020

Keywords

  • Circular disk sedimentation
  • Direct-forcing immersed boundary method
  • Equation of motion
  • Falling ellipse
  • Falling triangle
  • Fluid-structure interaction
  • Multiple circular disks sedimentation
  • Tandem circular disks sedimentation

Fingerprint

Dive into the research topics of 'Numerical investigation of freely falling objects using direct-forcing immersed boundary method'. Together they form a unique fingerprint.

Cite this