Numerical Simulation of Spear Motion as Game Items

R. R. Muhima, S. Mardi, M. Hariadi, I. Puspitasari

Research output: Contribution to journalConference articlepeer-review

Abstract

Game development in 3D is mostly done by characters, items and the environment. Game items such as character weapons modeled in 3D will be the attraction of a game. In this paper, spear motion as a game items is modeled in 3D. Nonlinear Equations Six Degrees of Freedom (6 DOF) are used for mathematical models of spear motion. The parameters studied in the motion model are: geometry, mass and aerodynamics. Spear aerodynamic parameters were analyzed using the Datcom method. Numerical simulation of mathematical models of spear motion with variations in the initial velocity of the throw and the direction of the throw. From the results of numerical simulation, the maximum range R = 131.7 m at the initial velocity V0 = 40 m/s, the direction of throw (angle θ0 = 35 deg, angle φ0 = 10 deg, ψ0 = 0 deg). And the maximum height Hmax = 12.18 m is achieved at the initial velocity V0 = 20 m/s, direction of throw (angle θ0 = 35 deg, angle φ0 = 40 deg, angle ψ0 = 0 deg).

Original languageEnglish
Article number012028
JournalJournal of Physics: Conference Series
Volume1445
Issue number1
DOIs
Publication statusPublished - 27 Jan 2020
EventInternational Symposium on Nanoscience and Nanotechnology in Life Sciences 2017, ISNNLS 2017 - Surabaya, Indonesia
Duration: 28 Nov 201729 Nov 2017

Keywords

  • 3D
  • 6 DOF
  • aerodynamics
  • numerical simulation
  • spear motion

Fingerprint

Dive into the research topics of 'Numerical Simulation of Spear Motion as Game Items'. Together they form a unique fingerprint.

Cite this