TY - JOUR
T1 - Optimizing player engagement in an immersive serious game for soil tillage base on Pareto optimal strategies
AU - Adisusilo, Anang Kukuh
AU - Hariadi, Mochamad
AU - Yuniarno, Eko Mulyanto
AU - Purwantana, Bambang
N1 - Publisher Copyright:
© 2020
PY - 2020/3
Y1 - 2020/3
N2 - In most cases, problems that increase player involvement in immersive serious games do so by combining fun elements with a specific purpose. Previous studies have produced models of soil porosity and plow force that use the speed of plowing, the angle of the plow's eye, and the depth of the plow as the basis for a design strategy in immersion serious games. However, these studies have not been able to show the optimal strategy of engagement of the player in the game. In the domain of serious game concept learning, strategies can be formed based on real conditions or data from experimental results. In a serious game, the aim is to increase the player's knowledge so that the player gains knowledge by coming up with strategies to play the game. This research aims to increase the engagement of players by means of multi-objective optimization based on Pareto optima, with the objectivity of soil porosity and plow force that is affected by the speed of plowing, the angle of the plow's eye, and the depth of the plow. The results of this optimization are used as a basis for the design of strategies in a serious game in the form of Hierarchy Finite State Machine (HFSM). From the results of the study, it was found that there is an optimal area for the game strategy that is also an indicator of how to successfully process the soil tillage using a moldboard plow.
AB - In most cases, problems that increase player involvement in immersive serious games do so by combining fun elements with a specific purpose. Previous studies have produced models of soil porosity and plow force that use the speed of plowing, the angle of the plow's eye, and the depth of the plow as the basis for a design strategy in immersion serious games. However, these studies have not been able to show the optimal strategy of engagement of the player in the game. In the domain of serious game concept learning, strategies can be formed based on real conditions or data from experimental results. In a serious game, the aim is to increase the player's knowledge so that the player gains knowledge by coming up with strategies to play the game. This research aims to increase the engagement of players by means of multi-objective optimization based on Pareto optima, with the objectivity of soil porosity and plow force that is affected by the speed of plowing, the angle of the plow's eye, and the depth of the plow. The results of this optimization are used as a basis for the design of strategies in a serious game in the form of Hierarchy Finite State Machine (HFSM). From the results of the study, it was found that there is an optimal area for the game strategy that is also an indicator of how to successfully process the soil tillage using a moldboard plow.
KW - Computer science
KW - Engagement player
KW - Immersive
KW - Moldboard plow
KW - Serious game
KW - Soil tillage
UR - http://www.scopus.com/inward/record.url?scp=85082323910&partnerID=8YFLogxK
U2 - 10.1016/j.heliyon.2020.e03613
DO - 10.1016/j.heliyon.2020.e03613
M3 - Article
AN - SCOPUS:85082323910
SN - 2405-8440
VL - 6
JO - Heliyon
JF - Heliyon
IS - 3
M1 - e03613
ER -