Penerapan materi ilmu pengetahuan alam pada serious game sosialisasi mitigasi bencana berbasis model teori aktivitas dan taksonomi bloom

Translated title of the contribution: The application of natural sciences material in serious game for mitigation disasters socialization based on theory model activity and bloom's taxonomy

Fresy Nugroho, Eko Mulyanto Yuniarno, Mochamad Hariadi

Research output: Contribution to journalArticlepeer-review

Abstract

This research is a combination of entertainment and education material to improve an understanding of natural disasters, especially volcanic eruptions. The proposed design combines Bloom's Taxonomy and Activity Theory models. The method reduces cost and time. The focal point of the research is the natural sciences material based on the 2013 curriculum. This research is the first step to integrate the elements of education, entertainment, and technology as a learning media for disaster risk reduction — students' abilities explored by applying three aspects of learning. The test results show that students' abilities are increased by 14.2% after play for ten times and increased to 29.48% after playing for 25 times, compared to the pretest scores.

Translated title of the contributionThe application of natural sciences material in serious game for mitigation disasters socialization based on theory model activity and bloom's taxonomy
Original languageIndonesian
Pages (from-to)94-105
Number of pages12
JournalRegister: Jurnal Ilmiah Teknologi Sistem Informasi
Volume5
Issue number2
DOIs
Publication statusPublished - Jul 2019

Keywords

  • Activity theory model
  • Bloom’s taxonomy
  • Disaster mitigation socialization
  • Game
  • Science serious

Fingerprint

Dive into the research topics of 'The application of natural sciences material in serious game for mitigation disasters socialization based on theory model activity and bloom's taxonomy'. Together they form a unique fingerprint.

Cite this