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Preserving Balinese Culture Using Augmented Reality Technology for Ogoh-ogoh Art

  • Evi Triandini
  • , I. Made Suandana Pande Astika
  • , Djoko Kuswanto
  • , Marlowe Bandem
  • , Padma Nyoman Crisnapati
  • , Sitti Rahmah
  • STMIK STIKOM Indonesia
  • Rajamangala University of Technology Thanyaburi
  • Universitas Widya Gama Mahakam Samarinda

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

This research investigates the innovative use of Augmented Reality (AR) technology, specifically model targets, as a means to preserve and promote Balinese culture, with a specific focus on the traditional art of Ogoh-ogoh sculptures. Ogoh-ogoh art, deeply rooted in Balinese traditions, is a vibrant and intricate form of cultural expression that faces challenges in preservation and accessibility in an increasingly digital world. The primary objectives of this research include the creation of detailed 3D models of Ogoh-ogoh sculptures, utilizing them as model targets for AR applications. Through these model targets, users and explore virtual Ogoh-ogoh sculptures, gaining insights into their historical significance, stories, and cultural context. Collaboration with the local experts, artists, and cultural institutions ensures cultural authenticity and respect for Balinese heritage, setting the groundwork for sustainable preservation and promotion. Additionally, the research examines the potential for cultural tourism growth in Bali through the application of AR technology. The finding of this research underscore the significant impact of technology on cultural preservation, accessibility, and promotion. By bridging the gap between tradition and modernity, this innovative approach not only safeguards Balinese cultural but also opens is up to global audience, fostering cross-cultural understanding and appreciation. Future research could expand the use of AR technology to other facets of Balinese culture, such as traditional dance, music, or rituals. It could also investigate the potential of similar approaches in preserving and promoting cultural heritage in other regions.

Original languageEnglish
Title of host publication2024 6th International Conference on Cybernetics and Intelligent System, ICORIS 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798331539603
DOIs
Publication statusPublished - 2024
Event6th International Conference on Cybernetics and Intelligent System, ICORIS 2024 - Hybrid, Surakarta, Indonesia
Duration: 29 Nov 202430 Nov 2024

Publication series

Name2024 6th International Conference on Cybernetics and Intelligent System, ICORIS 2024

Conference

Conference6th International Conference on Cybernetics and Intelligent System, ICORIS 2024
Country/TerritoryIndonesia
CityHybrid, Surakarta
Period29/11/2430/11/24

Keywords

  • Balinese culture
  • augmented reality
  • cultural preservation
  • model target
  • ogoh-ogoh art

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