TY - GEN
T1 - Preserving Balinese Culture Using Augmented Reality Technology for Ogoh-ogoh Art
AU - Triandini, Evi
AU - Astika, I. Made Suandana Pande
AU - Kuswanto, Djoko
AU - Bandem, Marlowe
AU - Crisnapati, Padma Nyoman
AU - Rahmah, Sitti
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - This research investigates the innovative use of Augmented Reality (AR) technology, specifically model targets, as a means to preserve and promote Balinese culture, with a specific focus on the traditional art of Ogoh-ogoh sculptures. Ogoh-ogoh art, deeply rooted in Balinese traditions, is a vibrant and intricate form of cultural expression that faces challenges in preservation and accessibility in an increasingly digital world. The primary objectives of this research include the creation of detailed 3D models of Ogoh-ogoh sculptures, utilizing them as model targets for AR applications. Through these model targets, users and explore virtual Ogoh-ogoh sculptures, gaining insights into their historical significance, stories, and cultural context. Collaboration with the local experts, artists, and cultural institutions ensures cultural authenticity and respect for Balinese heritage, setting the groundwork for sustainable preservation and promotion. Additionally, the research examines the potential for cultural tourism growth in Bali through the application of AR technology. The finding of this research underscore the significant impact of technology on cultural preservation, accessibility, and promotion. By bridging the gap between tradition and modernity, this innovative approach not only safeguards Balinese cultural but also opens is up to global audience, fostering cross-cultural understanding and appreciation. Future research could expand the use of AR technology to other facets of Balinese culture, such as traditional dance, music, or rituals. It could also investigate the potential of similar approaches in preserving and promoting cultural heritage in other regions.
AB - This research investigates the innovative use of Augmented Reality (AR) technology, specifically model targets, as a means to preserve and promote Balinese culture, with a specific focus on the traditional art of Ogoh-ogoh sculptures. Ogoh-ogoh art, deeply rooted in Balinese traditions, is a vibrant and intricate form of cultural expression that faces challenges in preservation and accessibility in an increasingly digital world. The primary objectives of this research include the creation of detailed 3D models of Ogoh-ogoh sculptures, utilizing them as model targets for AR applications. Through these model targets, users and explore virtual Ogoh-ogoh sculptures, gaining insights into their historical significance, stories, and cultural context. Collaboration with the local experts, artists, and cultural institutions ensures cultural authenticity and respect for Balinese heritage, setting the groundwork for sustainable preservation and promotion. Additionally, the research examines the potential for cultural tourism growth in Bali through the application of AR technology. The finding of this research underscore the significant impact of technology on cultural preservation, accessibility, and promotion. By bridging the gap between tradition and modernity, this innovative approach not only safeguards Balinese cultural but also opens is up to global audience, fostering cross-cultural understanding and appreciation. Future research could expand the use of AR technology to other facets of Balinese culture, such as traditional dance, music, or rituals. It could also investigate the potential of similar approaches in preserving and promoting cultural heritage in other regions.
KW - Balinese culture
KW - augmented reality
KW - cultural preservation
KW - model target
KW - ogoh-ogoh art
UR - https://www.scopus.com/pages/publications/105000942958
U2 - 10.1109/ICORIS63540.2024.10903792
DO - 10.1109/ICORIS63540.2024.10903792
M3 - Conference contribution
AN - SCOPUS:105000942958
T3 - 2024 6th International Conference on Cybernetics and Intelligent System, ICORIS 2024
BT - 2024 6th International Conference on Cybernetics and Intelligent System, ICORIS 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 6th International Conference on Cybernetics and Intelligent System, ICORIS 2024
Y2 - 29 November 2024 through 30 November 2024
ER -