Procedural Environment Generation for Cave 3D Model Using OpenSimplex Noise and Marching Cube

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In the development of video games, environment is the most important element in video games. Apart from being a playground during the game, the environment also functions as an aesthetic enhancer in video games. The process of making an environment in a video game is usually done by a 3D artist based on a concept art that has been created. The time needed for making an environment 3D model depends on the number of 3D artists involved along with the capabilities of each 3D artists, the scale and the complexity of the 3D model created. These factors affect the amount of resources that must be used to complete the 3D model, such as fee for artist involved and processing time. Procedural environment generation (PEG) is a method for creating various game environments and one way to trim resources in working on 3D models. Much research on PEG for creating cave environment has been done, but most of the research that has been done has a drawback, namely there is no accesses for game developers to compile the structure of the aisle of the cave environment. Through this paper, we hope to produce a PEG that ease video game developers to create 3D models of the cave.

Original languageEnglish
Title of host publicationCENIM 2020 - Proceeding
Subtitle of host publicationInternational Conference on Computer Engineering, Network, and Intelligent Multimedia 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages144-148
Number of pages5
ISBN (Electronic)9781728182834
DOIs
Publication statusPublished - 17 Nov 2020
Event2020 International Conference on Computer Engineering, Network, and Intelligent Multimedia, CENIM 2020 - Virtual, Surabaya, Indonesia
Duration: 17 Nov 202018 Nov 2020

Publication series

NameCENIM 2020 - Proceeding: International Conference on Computer Engineering, Network, and Intelligent Multimedia 2020

Conference

Conference2020 International Conference on Computer Engineering, Network, and Intelligent Multimedia, CENIM 2020
Country/TerritoryIndonesia
CityVirtual, Surabaya
Period17/11/2018/11/20

Keywords

  • Cave
  • Game Development
  • Mesh Generation
  • Method
  • Noise
  • Procedural Environment Generation

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