Secondary camera movement in machinema using path finding

Ahmad Zainul Fanani, Delta Ardy Prima, Bela Bima Ferial Java, Edward Suryapto, Mochamad Hariadi, I. Ketut Edi Purnama

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

Path finding is crucial things that must be exist in a system involving npc movement or automatic camera system especially in machinema. Machinema is a system that allows making movies in virtual environment created in real-time. In the process of making machinema movie, the camera movement plays an important role in the process of cinematography and storytelling. This paper focus on how camera move dynamically follow the actor in a scene. One of the important things is following through camera and collision avoidance. This can be achieved using path finding method using navigation mesh in selected scene for movie making. In this paper we implement the system we've created in virtual world using unreal engine and implement the A* method for follow through camera.

Original languageEnglish
Title of host publicationProceedings of 2013 International Conference on Technology, Informatics, Management, Engineering and Environment, TIME-E 2013
Pages136-139
Number of pages4
DOIs
Publication statusPublished - 2013
Event2013 International Conference on Technology, Informatics, Management, Engineering and Environment, TIME-E 2013 - Bandung, Indonesia
Duration: 23 Jun 201326 Jun 2013

Publication series

NameProceedings of 2013 International Conference on Technology, Informatics, Management, Engineering and Environment, TIME-E 2013

Conference

Conference2013 International Conference on Technology, Informatics, Management, Engineering and Environment, TIME-E 2013
Country/TerritoryIndonesia
CityBandung
Period23/06/1326/06/13

Keywords

  • follow through A
  • machinema
  • unreal engine

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