The limitations of deaf children in language lead to the delay progress in teaching and learning process of deaf children compared to normal children, especially in mathematics. This also made teacher hard to understand to what extent the deaf students understand the lesson taught by teacher. Using the advantage of serious game which can help motivate students, this research used Sifte-math, a Sifteo based serious game to test the ability of deaf students in basic mathematics lesson for elementary school, hoping that the game can be an alternative tool for assessment. Sifte-Math was tested on seven students in a school for disabled children in Surabaya, Indonesia. Six from seven students who tested the game responded with enjoy playing the game. Four of them said they prefer to use Sifte-Math as their assessment tools instead of paper and pen, while one student prefers the basic paper and pen, and the other two students prefer both.

Original languageEnglish
Title of host publicationIES 2020 - International Electronics Symposium
Subtitle of host publicationThe Role of Autonomous and Intelligent Systems for Human Life and Comfort
EditorsAndhik Ampuh Yunanto, Hendhi Hermawan, Mu'arifin Mu'arifin, Tri Hadiah Muliawati, Putu Agus Mahadi Putra, Farida Gamar, Mohamad Ridwan, Artiarini Kusuma N
PublisherInstitute of Electrical and Electronics Engineers Inc.
Number of pages6
ISBN (Electronic)9781728195308
Publication statusPublished - Sept 2020
Event2020 International Electronics Symposium, IES 2020 - Surabaya, Indonesia
Duration: 29 Sept 202030 Sept 2020

Publication series

NameIES 2020 - International Electronics Symposium: The Role of Autonomous and Intelligent Systems for Human Life and Comfort


Conference2020 International Electronics Symposium, IES 2020


  • Sifteo
  • deaf students
  • mathematics
  • serious game


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