TY - GEN
T1 - Sketch Generation from Real Object Images Using Generative Adversarial Network and Deep Reinforcement Learning
AU - Rahmayanti, Shintya Rezky
AU - Fatichah, Chastine
AU - Suciati, Nanik
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - Technology in Robotics and machine learning have been applied in numerous fields including the arts. Paul The Robot is able to draw sketches from human faces using the conventional convolution filter method. Generative Adversarial Network (GAN) has been successful in generating synthetic images. Researches in sketch generation have been conducted either by using Recurrent Neural Network (RNN) or by using Deep Reinforcement Learning, with step-by-step stroke drawing. This research proposes a system to generate sketches from real object images using GAN dan Deep Reinforcement Learning. The training framework used is based on Doodle-SDQ (Doodle with Stroke Demonstration and Deep Q-Network) that combines supervised learning and reinforcement learning. Real object images are converted into contour images by GAN to be the reference images by the reinforcement learning agent to generate the sketch. The experiment is done by modifying pooling layers during the supervised learning stage and rare exploration scenarios during the reinforcement learning stage. The result of this research is a model that can reach an average total reward of 2558.98 with an average pixel error of 0.0489 using 200 as the maximum step in an average time of 3.29 seconds for the sketch generation.
AB - Technology in Robotics and machine learning have been applied in numerous fields including the arts. Paul The Robot is able to draw sketches from human faces using the conventional convolution filter method. Generative Adversarial Network (GAN) has been successful in generating synthetic images. Researches in sketch generation have been conducted either by using Recurrent Neural Network (RNN) or by using Deep Reinforcement Learning, with step-by-step stroke drawing. This research proposes a system to generate sketches from real object images using GAN dan Deep Reinforcement Learning. The training framework used is based on Doodle-SDQ (Doodle with Stroke Demonstration and Deep Q-Network) that combines supervised learning and reinforcement learning. Real object images are converted into contour images by GAN to be the reference images by the reinforcement learning agent to generate the sketch. The experiment is done by modifying pooling layers during the supervised learning stage and rare exploration scenarios during the reinforcement learning stage. The result of this research is a model that can reach an average total reward of 2558.98 with an average pixel error of 0.0489 using 200 as the maximum step in an average time of 3.29 seconds for the sketch generation.
KW - Deep reinforcement learning
KW - Generative adversarial network
KW - Sketch generation
UR - http://www.scopus.com/inward/record.url?scp=85123306933&partnerID=8YFLogxK
U2 - 10.1109/ICTS52701.2021.9608634
DO - 10.1109/ICTS52701.2021.9608634
M3 - Conference contribution
AN - SCOPUS:85123306933
T3 - Proceedings of 2021 13th International Conference on Information and Communication Technology and System, ICTS 2021
SP - 134
EP - 139
BT - Proceedings of 2021 13th International Conference on Information and Communication Technology and System, ICTS 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 13th International Conference on Information and Communication Technology and System, ICTS 2021
Y2 - 20 October 2021 through 21 October 2021
ER -