TY - GEN
T1 - Survival education for user on unknown islands using simulation games
AU - Kuswadayan, Imam
AU - Herumurti, Darlis
AU - Hariadi, Ridho Rahman
AU - Wildianurahman, Muhammad
AU - Yunanto, Andhik Ampuh
AU - Arifiani, Siska
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/7
Y1 - 2019/7
N2 - Simulation game is a game genre that represents an activity that refers to the real world. This genre is suitable for users who want to learn something like how to drive, how to cook, and how to overcome problems. Besides that, there are also many simulation games circulating in the marketplace such as Playstore. Based on survey, simulation in several games is not has a purpose to learn about how to survive in unknown islands. Therefore, this study aims to build and develop simulation games about education on how to survive for users. In addition, simulation games also apply the finite state machine to make it easier to build the game flow. The results showed that the element of education surviving in the simulation game had a trust value of 87.12%. It can be concluded that the simulation game has been able to be understood as an educational medium for users.
AB - Simulation game is a game genre that represents an activity that refers to the real world. This genre is suitable for users who want to learn something like how to drive, how to cook, and how to overcome problems. Besides that, there are also many simulation games circulating in the marketplace such as Playstore. Based on survey, simulation in several games is not has a purpose to learn about how to survive in unknown islands. Therefore, this study aims to build and develop simulation games about education on how to survive for users. In addition, simulation games also apply the finite state machine to make it easier to build the game flow. The results showed that the element of education surviving in the simulation game had a trust value of 87.12%. It can be concluded that the simulation game has been able to be understood as an educational medium for users.
KW - Finite state machine
KW - Simulation game
KW - Survival Education
KW - User Acceptance
UR - http://www.scopus.com/inward/record.url?scp=85073500467&partnerID=8YFLogxK
U2 - 10.1109/ICTS.2019.8850989
DO - 10.1109/ICTS.2019.8850989
M3 - Conference contribution
AN - SCOPUS:85073500467
T3 - Proceedings of 2019 International Conference on Information and Communication Technology and Systems, ICTS 2019
SP - 307
EP - 311
BT - Proceedings of 2019 International Conference on Information and Communication Technology and Systems, ICTS 2019
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 12th International Conference on Information and Communication Technology and Systems, ICTS 2019
Y2 - 18 July 2019
ER -