Synthesis of virtual character poses using Lagrange polynomial interpolation

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

In these times, affective virtual characters are often being involved as a major component in creative industries such as computer games and animation. Creating affective characters is not a simple job. One of technique used in creating the characters is the motion capture. Results using this technique are presented in motion capture data and can be processed further for many other functions, including creating variations of affective content. Motion capture data synthesis has been used widely to produce these variations by applying the interpolation method. In this study, Lagrange polynomial interpolation was applied to generate variations in pose.

Original languageEnglish
Title of host publication2015 International Seminar on Intelligent Technology and Its Applications, ISITIA 2015 - Proceeding
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages273-277
Number of pages5
ISBN (Electronic)9781479977109
DOIs
Publication statusPublished - 24 Aug 2015
Event16th International Seminar on Intelligent Technology and Its Applications, ISITIA 2015 - Surabaya, Indonesia
Duration: 20 May 201521 May 2015

Publication series

Name2015 International Seminar on Intelligent Technology and Its Applications, ISITIA 2015 - Proceeding

Conference

Conference16th International Seminar on Intelligent Technology and Its Applications, ISITIA 2015
Country/TerritoryIndonesia
CitySurabaya
Period20/05/1521/05/15

Keywords

  • affective pose
  • interpolation
  • lagrange polynomial
  • motion capture
  • synthesis

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