Abstract

In this research, Tachyon was developed as a horizontal scrolling rhythm game with an automatic beatmap generator. This game was built on osu!framework and BASS Audio Library. It was designed as multi-platform: It runs on both desktop (Windows, Linux, and macOS) utilizing keyboard as the input interface and mobile (Android and iOS) employing touch as the input interface. As a result, Tachyon succeeded in becoming the proof-of-concept of multi-platform rhythm game with automatic beatmap generation. The game was tested on various devices. The test results showed that the game could run up to 240 frames-per-second (fps) on the desktop PCs and 40 fps on the mobile devices. Its automatic beatmap generation yielded a ratio of 90 percent and 93 percent for consistency and accuracy performances. In summary, its generated beatmap was acceptable and playable.

Original languageEnglish
Title of host publicationCENIM 2020 - Proceeding
Subtitle of host publicationInternational Conference on Computer Engineering, Network, and Intelligent Multimedia 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages162-167
Number of pages6
ISBN (Electronic)9781728182834
DOIs
Publication statusPublished - 17 Nov 2020
Event2020 International Conference on Computer Engineering, Network, and Intelligent Multimedia, CENIM 2020 - Virtual, Surabaya, Indonesia
Duration: 17 Nov 202018 Nov 2020

Publication series

NameCENIM 2020 - Proceeding: International Conference on Computer Engineering, Network, and Intelligent Multimedia 2020

Conference

Conference2020 International Conference on Computer Engineering, Network, and Intelligent Multimedia, CENIM 2020
Country/TerritoryIndonesia
CityVirtual, Surabaya
Period17/11/2018/11/20

Keywords

  • automatic beatmap
  • desktop game
  • game framework
  • mobile game
  • osu!framework

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