@inproceedings{86bf146f76604c8bad39833fc6a5592c,
title = "Tachyon: Multiplatform Rhythm Game with Automatic Beatmap Generation",
abstract = "In this research, Tachyon was developed as a horizontal scrolling rhythm game with an automatic beatmap generator. This game was built on osu!framework and BASS Audio Library. It was designed as multi-platform: It runs on both desktop (Windows, Linux, and macOS) utilizing keyboard as the input interface and mobile (Android and iOS) employing touch as the input interface. As a result, Tachyon succeeded in becoming the proof-of-concept of multi-platform rhythm game with automatic beatmap generation. The game was tested on various devices. The test results showed that the game could run up to 240 frames-per-second (fps) on the desktop PCs and 40 fps on the mobile devices. Its automatic beatmap generation yielded a ratio of 90 percent and 93 percent for consistency and accuracy performances. In summary, its generated beatmap was acceptable and playable.",
keywords = "automatic beatmap, desktop game, game framework, mobile game, osu!framework",
author = "Salsabilla, \{Ganendra Afrasya\} and Hadziq Fabroyir and Darlis Herumurti and Imam Kuswardayan and Hidayati, \{Shintami Chusnul\}",
note = "Publisher Copyright: {\textcopyright} 2020 IEEE.; 2020 International Conference on Computer Engineering, Network, and Intelligent Multimedia, CENIM 2020 ; Conference date: 17-11-2020 Through 18-11-2020",
year = "2020",
month = nov,
day = "17",
doi = "10.1109/CENIM51130.2020.9297913",
language = "English",
series = "CENIM 2020 - Proceeding: International Conference on Computer Engineering, Network, and Intelligent Multimedia 2020",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "162--167",
booktitle = "CENIM 2020 - Proceeding",
address = "United States",
}