The Augmented and Virtual Reality of Tourism and Creative Industry: Communicating Indonesia's New Way to the Digital Economy

Z. Hidayat*, Ricardo Indra, Zhafira Yunita, Sesafani A. Marsha, Patricia A. Hapsari

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

The uniqueness of this paper lies in its attempt to discuss augmented reality (AR) and virtual reality (VR) in the creative industry and cultural products. Several business lines include crafts, advertising, product design, marketing, tourism, architecture, graphics, and fashion. The creative sector also includes film, television, video, visual arts, photography, software, computer services, museums, art galleries, and libraries that need innovative and tech-savvy marketing communications. This paper aims to analyze AR/VR applications in the tourism and creative industry. The systematic literature review (SLR) method analyzed 98 academic articles. Coding used several relevant keywords to analyze AR/VR in each creative sector. This research shows that AR/VR is applied to the creative industry to strengthen campaign strategies in reaching the worldwide target market. AR/VR is a strategic choice worth considering for companies' sustainability in the tourism and creative industry and communicating Indonesia's new way to the digital economy. Research implications and recommendations for future research are also discussed.

Original languageEnglish
Pages (from-to)5885-5904
Number of pages20
JournalKurdish Studies
Volume11
Issue number2
DOIs
Publication statusPublished - 2023
Externally publishedYes

Keywords

  • Artificial intelligence marketing
  • Augmented and virtual reality
  • Digital economics
  • Tourism communication campaign
  • Tourism development

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