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The Calculation of Player's and Non-Player Character's Gameplay Attribute Growth in Role-Playing Game with K-NN and Naive Bayes

  • Institut Teknologi Sepuluh Nopember

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

The game with the Role Playing Game (RPG) genre is a competitive game, between players against other players or enemies in the form of a Non-Player Character (NPC). Many game developers in making the game itself still use manual methods in determining gameplay attributes for player or enemy characters. In this research, several approaches such as k-NN, Normal Distribution, and Naive Bayes will be used in the program to calculate the growth of gameplay attributes automatically. The player attribute calculation distribution is done twice with the same inputs to find the maximum level limit of each attribute increase. It proves that the attribute increase and distribute to the levels are correspondents to the input variable. The enemies are in a normal distribution with the highest appearance probability between level 0 and 100. For enemy types, The input variables for enemy distribution by type fits with the output.

Original languageEnglish
Title of host publicationCENIM 2020 - Proceeding
Subtitle of host publicationInternational Conference on Computer Engineering, Network, and Intelligent Multimedia 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages103-110
Number of pages8
ISBN (Electronic)9781728182834
DOIs
Publication statusPublished - 17 Nov 2020
Event2020 International Conference on Computer Engineering, Network, and Intelligent Multimedia, CENIM 2020 - Virtual, Surabaya, Indonesia
Duration: 17 Nov 202018 Nov 2020

Publication series

NameCENIM 2020 - Proceeding: International Conference on Computer Engineering, Network, and Intelligent Multimedia 2020

Conference

Conference2020 International Conference on Computer Engineering, Network, and Intelligent Multimedia, CENIM 2020
Country/TerritoryIndonesia
CityVirtual, Surabaya
Period17/11/2018/11/20

Keywords

  • calculation
  • gameplay attributes
  • k-NN
  • naive bayes
  • role-playing game

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