The development of 3D multiplayer mobile racing games based on 3D photo satellite map

Ahmad Hoirul Basori, Riyanarto Sarno, Surya Widyanto

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Citations (Scopus)

Abstract

The growth in mobile technology cause new improvement in some mobile devices, many cellular vendors try to equipped their mobile devices with new application, such as: office application, small games, and even 3D games. New framework that has been built can be used for 3D visualization and simulation. This paper discuss about the development of multiplayer racing game application based on 3D mobile technology for windows pocket PC platform. The new technology on direct 3D mobile will be used for handling the games and also used racing track, which has built from photo satellite and then built the 3D map. To handling multiplayer, systems have combined the application with Dead reckoning algorithm. This algorithm quite easy and very useful to handle a lot of packet that sent through wireless media (WIFI). On testing phase, there is one testing that has been done for comparing suitable devices for this game application.

Original languageEnglish
Title of host publication5th IEEE and IFIP International Conference on Wireless and Optical Communications Networks, WOCN 2008
DOIs
Publication statusPublished - 2008
Event5th IEEE and IFIP International Conference on Wireless and Optical Communications Networks, WOCN 2008 - Surabaya, Indonesia
Duration: 5 May 20087 May 2008

Publication series

Name5th IEEE and IFIP International Conference on Wireless and Optical Communications Networks, WOCN 2008

Conference

Conference5th IEEE and IFIP International Conference on Wireless and Optical Communications Networks, WOCN 2008
Country/TerritoryIndonesia
CitySurabaya
Period5/05/087/05/08

Keywords

  • 3D map
  • Dead reckoning
  • Direct3D mobile
  • Multiplayer game

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