The Effect of Visual Reward and Punishment in Mobile Game on Game Experience

Dini Yuniasri, Nafa Zulfa, Darlis Herumurti

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

The reward and punishment feature is a feature that is often developed to maintain the existence of games and make games more exciting. However, no research shows the effect of the reward and punishment feature on the experience of playing games. Therefore, we conducted a comparative survey of games that use these two features without using them in the mobile game. We used a questionnaire based on the Game Experience Questionnaire (GEQ) as an evaluation tool and the Bomba game as a testing tool. There are seven aspects of GEQ used to measure user experience in playing games, i.e., immersion, competence, flow, tension, challenge, negative effect, and positive effect. The Questionnaire assessments were given to 23 respondents after playing ten times in each version of the Bomba game. Based on the Likert scale calculation, games with reward and punishment features can increase flow, tension, challenge, and negative effects on GEQ..

Original languageEnglish
Title of host publicationProceedings - 2021 International Seminar on Application for Technology of Information and Communication
Subtitle of host publicationIT Opportunities and Creativities for Digital Innovation and Communication within Global Pandemic, iSemantic 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages6-11
Number of pages6
ISBN (Electronic)9781665428040
DOIs
Publication statusPublished - 18 Sept 2021
Event2021 International Seminar on Application for Technology of Information and Communication, iSemantic 2021 - Semarang, Indonesia
Duration: 18 Sept 202119 Sept 2021

Publication series

NameProceedings - 2021 International Seminar on Application for Technology of Information and Communication: IT Opportunities and Creativities for Digital Innovation and Communication within Global Pandemic, iSemantic 2021

Conference

Conference2021 International Seminar on Application for Technology of Information and Communication, iSemantic 2021
Country/TerritoryIndonesia
CitySemarang
Period18/09/2119/09/21

Keywords

  • GEQ
  • Mobile game
  • Punishment feature
  • Reward feature

Fingerprint

Dive into the research topics of 'The Effect of Visual Reward and Punishment in Mobile Game on Game Experience'. Together they form a unique fingerprint.

Cite this