TY - GEN
T1 - The Effect of Visual Reward and Punishment in Mobile Game on Game Experience
AU - Yuniasri, Dini
AU - Zulfa, Nafa
AU - Herumurti, Darlis
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/9/18
Y1 - 2021/9/18
N2 - The reward and punishment feature is a feature that is often developed to maintain the existence of games and make games more exciting. However, no research shows the effect of the reward and punishment feature on the experience of playing games. Therefore, we conducted a comparative survey of games that use these two features without using them in the mobile game. We used a questionnaire based on the Game Experience Questionnaire (GEQ) as an evaluation tool and the Bomba game as a testing tool. There are seven aspects of GEQ used to measure user experience in playing games, i.e., immersion, competence, flow, tension, challenge, negative effect, and positive effect. The Questionnaire assessments were given to 23 respondents after playing ten times in each version of the Bomba game. Based on the Likert scale calculation, games with reward and punishment features can increase flow, tension, challenge, and negative effects on GEQ..
AB - The reward and punishment feature is a feature that is often developed to maintain the existence of games and make games more exciting. However, no research shows the effect of the reward and punishment feature on the experience of playing games. Therefore, we conducted a comparative survey of games that use these two features without using them in the mobile game. We used a questionnaire based on the Game Experience Questionnaire (GEQ) as an evaluation tool and the Bomba game as a testing tool. There are seven aspects of GEQ used to measure user experience in playing games, i.e., immersion, competence, flow, tension, challenge, negative effect, and positive effect. The Questionnaire assessments were given to 23 respondents after playing ten times in each version of the Bomba game. Based on the Likert scale calculation, games with reward and punishment features can increase flow, tension, challenge, and negative effects on GEQ..
KW - GEQ
KW - Mobile game
KW - Punishment feature
KW - Reward feature
UR - http://www.scopus.com/inward/record.url?scp=85118942009&partnerID=8YFLogxK
U2 - 10.1109/iSemantic52711.2021.9573227
DO - 10.1109/iSemantic52711.2021.9573227
M3 - Conference contribution
AN - SCOPUS:85118942009
T3 - Proceedings - 2021 International Seminar on Application for Technology of Information and Communication: IT Opportunities and Creativities for Digital Innovation and Communication within Global Pandemic, iSemantic 2021
SP - 6
EP - 11
BT - Proceedings - 2021 International Seminar on Application for Technology of Information and Communication
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2021 International Seminar on Application for Technology of Information and Communication, iSemantic 2021
Y2 - 18 September 2021 through 19 September 2021
ER -