The utility of gadget (Smartphone) and learning facility on economics learning achievement in east java in indonesia

Priyo Utomo*, Syamsul Arifin

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

Abstract

Utilization of smart phone gadgets and utilization of school learning plays an important role as the source of learning and it supports the process of learning to be comfortable, so that the creation of learning process that is effective and efficient is to improve the students learning outcomes. This study aims to examine: (1) the utilization of smartphone gadget on the learning achievements for the students (2) the utilization of the school learning facilities on the learning achievements for students (3) the utilization of smartphone gadget and learning facilities utilization on the learning achievements for students. Based on the research results, it can be concluded that (1) the utilization of smartphone gadgets have positive on the learning achievements for students (2) the utilizationof school facility have positive on the learning achievements for students (3) the utilization of smartphone gadgets and school facility both simultaneously have positive on the learningachievements for students.

Original languageEnglish
JournalProceedings of the International Conference on Industrial Engineering and Operations Management
Issue numberAugust
Publication statusPublished - 2020
Externally publishedYes
EventProceedings of the 5th NA International Conference on Industrial Engineering and Operations Management, IOEM 2020 - Virtual, United States
Duration: 10 Aug 202014 Aug 2020

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