TY - GEN
T1 - Towards Optimal Learning
T2 - 2nd International Conference on Emerging Trends in Information Technology and Engineering, ic-ETITE 2024
AU - Teguh, Andy Mohammad
AU - Ahmad, Tohari
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - In the evolving landscape of computer network education, traditional physical laboratories often face limitations regarding accessibility, scalability, and cost. This research addresses these challenges by integrating the EVE-NG virtual laboratory platform into computer networking education in secondary schools. This study adopts an experimental research method to compare the learning outcomes of two groups of students: an experimental group using the EVE-NG virtual laboratory and a control group using traditional physical laboratory methods. The effectiveness of the EVE-NG platform was evaluated based on student's post-test results, observation of practicum activities, and questionnaires informed by the Unified Theory of Acceptance and Use of Technology (UTAUT). The findings revealed a marked improvement in the understanding and practical skills of computer networking concepts among students in the experimental group. Additionally, the positive responses from the questionnaires indicated a high level of acceptance and satisfaction with the virtual laboratory approach. These results highlight the potential of virtual laboratories, particularly EVE-NG, in enhancing the learning experience and outcomes in computer network education, suggesting a significant shift towards technology-enhanced learning in educational systems. This study provides essential insights for educators and policymakers in improving educational techniques for the digital era.
AB - In the evolving landscape of computer network education, traditional physical laboratories often face limitations regarding accessibility, scalability, and cost. This research addresses these challenges by integrating the EVE-NG virtual laboratory platform into computer networking education in secondary schools. This study adopts an experimental research method to compare the learning outcomes of two groups of students: an experimental group using the EVE-NG virtual laboratory and a control group using traditional physical laboratory methods. The effectiveness of the EVE-NG platform was evaluated based on student's post-test results, observation of practicum activities, and questionnaires informed by the Unified Theory of Acceptance and Use of Technology (UTAUT). The findings revealed a marked improvement in the understanding and practical skills of computer networking concepts among students in the experimental group. Additionally, the positive responses from the questionnaires indicated a high level of acceptance and satisfaction with the virtual laboratory approach. These results highlight the potential of virtual laboratories, particularly EVE-NG, in enhancing the learning experience and outcomes in computer network education, suggesting a significant shift towards technology-enhanced learning in educational systems. This study provides essential insights for educators and policymakers in improving educational techniques for the digital era.
KW - EVE-NG
KW - computer networking
KW - education
KW - emulation techniques
KW - virtual laboratory
UR - http://www.scopus.com/inward/record.url?scp=85192559638&partnerID=8YFLogxK
U2 - 10.1109/ic-ETITE58242.2024.10493781
DO - 10.1109/ic-ETITE58242.2024.10493781
M3 - Conference contribution
AN - SCOPUS:85192559638
T3 - 2nd International Conference on Emerging Trends in Information Technology and Engineering, ic-ETITE 2024
BT - 2nd International Conference on Emerging Trends in Information Technology and Engineering, ic-ETITE 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 22 February 2024 through 23 February 2024
ER -