TY - GEN
T1 - Towards the Implementation of Arabic Language Mobile Apps Learning
T2 - 8th International Conference on Cyber and IT Service Management, CITSM 2020
AU - Putri Fajriati, Rizky
AU - Khairani, Dewi
AU - Faizah Rozy, Nurul
AU - Husin, Nanang
AU - Wiyartanti, Lisa
AU - Rosyadi, Tabah
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/10/23
Y1 - 2020/10/23
N2 - Arabic learning application is a learning application that is designed like a kind of quiz game with learning such as mastery of vocabulary, conversations, grammar and there is a material through the video that can be searched as needed, based on the results of preliminary questionnaires that have been conducted on 70 respondents stated 84,3% of difficulties in learning Arabic and 90% said that mastery of vocabulary, conversation and grammar is very difficult. The importance of the User Interface and User Experience in application development to make it easier for users to control/use the application, get responses from interactions and know the needs of users. In this study using the Goal Directed Design method, this method focuses on the needs of users with the stages passed, such as research, modelling, requirements, framework, and refinement. The results of this study are a design solution in Arabic learning applications that can be accepted by users with a SUS score of 79.68, which means acceptable to users in grade B by obtaining a good range value.
AB - Arabic learning application is a learning application that is designed like a kind of quiz game with learning such as mastery of vocabulary, conversations, grammar and there is a material through the video that can be searched as needed, based on the results of preliminary questionnaires that have been conducted on 70 respondents stated 84,3% of difficulties in learning Arabic and 90% said that mastery of vocabulary, conversation and grammar is very difficult. The importance of the User Interface and User Experience in application development to make it easier for users to control/use the application, get responses from interactions and know the needs of users. In this study using the Goal Directed Design method, this method focuses on the needs of users with the stages passed, such as research, modelling, requirements, framework, and refinement. The results of this study are a design solution in Arabic learning applications that can be accepted by users with a SUS score of 79.68, which means acceptable to users in grade B by obtaining a good range value.
KW - Arabic language
KW - goal directed design
KW - system usability scale
KW - user experience
KW - user interface
UR - https://www.scopus.com/pages/publications/85098694879
U2 - 10.1109/CITSM50537.2020.9268901
DO - 10.1109/CITSM50537.2020.9268901
M3 - Conference contribution
AN - SCOPUS:85098694879
T3 - 2020 8th International Conference on Cyber and IT Service Management, CITSM 2020
BT - 2020 8th International Conference on Cyber and IT Service Management, CITSM 2020
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 23 October 2020 through 24 October 2020
ER -