Trend and research the use of virtual reality to increase student's negotiation skills in realizing Sustainability

Hafid Kholidi Hadi*, Mohammad Isa Irawan, Reny Nadlifatin, Maela Madel L. Cahigas, Anita Safitri

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

Abstract

This study aims to investigate the relationship between the utilisation of virtual reality technology (VR) in educational contexts and students' perceptions of their capabilities. This research employs a quantitative methodology utilising Biblioshiny, which was conducted through a comprehensive literature review of 644 papers discussing virtual reality and self-efficacy in the field of education from Scopus. The search results were refined using Biblioshiny, which yielded 50 papers deemed pertinent to this study. The results of the data analysis indicate a significant relationship between the use of virtual reality in learning and the improvement of students' self-efficacy, which aligns with the Sustainable Development Goals (SDGs) mission number 4, 'Quality Education', and number 9, 'Industry, Innovation and Infrastructure'. These findings offer new insights into the potential of virtual reality as a learning support tool, which can enhance students' confidence and motivation to learn. The paper also considers the implications of these findings for further research and learning practice.

Original languageEnglish
Article number02001
JournalE3S Web of Conferences
Volume568
DOIs
Publication statusPublished - 27 Sept 2024
Event2nd International Conference on SDGs and Bibliometric Studies, ICoSBi 2024 - Surabaya, Indonesia
Duration: 11 Aug 2024 → …

Fingerprint

Dive into the research topics of 'Trend and research the use of virtual reality to increase student's negotiation skills in realizing Sustainability'. Together they form a unique fingerprint.

Cite this