TY - JOUR
T1 - Trend and research the use of virtual reality to increase student's negotiation skills in realizing Sustainability
AU - Hadi, Hafid Kholidi
AU - Irawan, Mohammad Isa
AU - Nadlifatin, Reny
AU - Cahigas, Maela Madel L.
AU - Safitri, Anita
N1 - Publisher Copyright:
© The Authors.
PY - 2024/9/27
Y1 - 2024/9/27
N2 - This study aims to investigate the relationship between the utilisation of virtual reality technology (VR) in educational contexts and students' perceptions of their capabilities. This research employs a quantitative methodology utilising Biblioshiny, which was conducted through a comprehensive literature review of 644 papers discussing virtual reality and self-efficacy in the field of education from Scopus. The search results were refined using Biblioshiny, which yielded 50 papers deemed pertinent to this study. The results of the data analysis indicate a significant relationship between the use of virtual reality in learning and the improvement of students' self-efficacy, which aligns with the Sustainable Development Goals (SDGs) mission number 4, 'Quality Education', and number 9, 'Industry, Innovation and Infrastructure'. These findings offer new insights into the potential of virtual reality as a learning support tool, which can enhance students' confidence and motivation to learn. The paper also considers the implications of these findings for further research and learning practice.
AB - This study aims to investigate the relationship between the utilisation of virtual reality technology (VR) in educational contexts and students' perceptions of their capabilities. This research employs a quantitative methodology utilising Biblioshiny, which was conducted through a comprehensive literature review of 644 papers discussing virtual reality and self-efficacy in the field of education from Scopus. The search results were refined using Biblioshiny, which yielded 50 papers deemed pertinent to this study. The results of the data analysis indicate a significant relationship between the use of virtual reality in learning and the improvement of students' self-efficacy, which aligns with the Sustainable Development Goals (SDGs) mission number 4, 'Quality Education', and number 9, 'Industry, Innovation and Infrastructure'. These findings offer new insights into the potential of virtual reality as a learning support tool, which can enhance students' confidence and motivation to learn. The paper also considers the implications of these findings for further research and learning practice.
UR - http://www.scopus.com/inward/record.url?scp=85207201012&partnerID=8YFLogxK
U2 - 10.1051/e3sconf/202456802001
DO - 10.1051/e3sconf/202456802001
M3 - Conference article
AN - SCOPUS:85207201012
SN - 2267-1242
VL - 568
JO - E3S Web of Conferences
JF - E3S Web of Conferences
M1 - 02001
T2 - 2nd International Conference on SDGs and Bibliometric Studies, ICoSBi 2024
Y2 - 11 August 2024
ER -