Using adobe flash CS6 to develop interactive learning media: Its validity and practicality in mathematics learning

N. N.F. Auliya*, U. Istiqomah, R. Maharani, W. Widiyastuti, M. Lestari

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The rapid development of technology today encourages the development of learning media that are increasingly innovative, interesting, and flexible (online and offline). The purpose of this study is to develop interactive learning media using Adobe Flash CS6 on the Pythagorean theorem material and to determine the validity dan practicality of the learning media in mathematics learning. The type of research used in this study is Research and Development which refers to the Borg and Gall development model. Samples were taken randomly consisting of 33 students of class VIII MTs Hidayatul Mustafidin. Media validity refers to content analysis using V Aiken statistics. The practicality analysis refers to the assessment category adapted from Ebel & Frisbie. The results of this product development have been declared valid by experts and can be applied well in learning mathematics according to user responses.

Original languageEnglish
Title of host publicationYoung Scholar Symposium on Science and Mathematics Education, and Environment
EditorsAntomi Saregar, Rofiqul Umam, Muhamad Syazali, Fredi Ganda Putra
PublisherAmerican Institute of Physics Inc.
ISBN (Electronic)9780735444911
DOIs
Publication statusPublished - 15 May 2023
Externally publishedYes
EventYoung Scholar Symposium on Science Education and Environment 2022, YSSSEE 2022 - Bandar Lampung, Virtual, Indonesia
Duration: 15 Jan 202216 Jan 2022

Publication series

NameAIP Conference Proceedings
Volume2595
ISSN (Print)0094-243X
ISSN (Electronic)1551-7616

Conference

ConferenceYoung Scholar Symposium on Science Education and Environment 2022, YSSSEE 2022
Country/TerritoryIndonesia
CityBandar Lampung, Virtual
Period15/01/2216/01/22

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