TY - GEN
T1 - Website, AR, VR
T2 - 13th International Conference on Information and Communication Technology and System, ICTS 2021
AU - Khosasih, Mikhael Ming
AU - Herumurti, Darlis
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - There are media which can help people to learn such as website, augmented reality (AR), and virtual reality (VR). A previous study explained that AR can increase learning motivation for the student. Up until now, there is a limited study to compare learning motivation on website, AR, and VR. The purpose of this research was to compare learning motivation on the website, AR, and VR. This research using the ARCS (attention, relevance confidence, and satisfaction) model to compare learning motivation in website, AR, and VR. A total of 34 participant's data will be analyzed using one-way ANOVA within subjects. Participant will try three media and answer online questionnaire. The result of this study explained that VR is the higher media for learning motivation on attention, relevance, and confidence than AR and website. But AR has higher satisfaction mean values than VR. AR has 4.50 VR has 4.30 for the maen value of satisfaction.
AB - There are media which can help people to learn such as website, augmented reality (AR), and virtual reality (VR). A previous study explained that AR can increase learning motivation for the student. Up until now, there is a limited study to compare learning motivation on website, AR, and VR. The purpose of this research was to compare learning motivation on the website, AR, and VR. This research using the ARCS (attention, relevance confidence, and satisfaction) model to compare learning motivation in website, AR, and VR. A total of 34 participant's data will be analyzed using one-way ANOVA within subjects. Participant will try three media and answer online questionnaire. The result of this study explained that VR is the higher media for learning motivation on attention, relevance, and confidence than AR and website. But AR has higher satisfaction mean values than VR. AR has 4.50 VR has 4.30 for the maen value of satisfaction.
KW - Augmented Reality
KW - Learning Motivation
KW - User Studies
KW - Virtual Reality
KW - Website
UR - http://www.scopus.com/inward/record.url?scp=85123275824&partnerID=8YFLogxK
U2 - 10.1109/ICTS52701.2021.9608469
DO - 10.1109/ICTS52701.2021.9608469
M3 - Conference contribution
AN - SCOPUS:85123275824
T3 - Proceedings of 2021 13th International Conference on Information and Communication Technology and System, ICTS 2021
SP - 7
EP - 11
BT - Proceedings of 2021 13th International Conference on Information and Communication Technology and System, ICTS 2021
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 20 October 2021 through 21 October 2021
ER -